Horseland Ausstrahlungstermine von "Horseland, die Pferderanch" im TV
Chloe will ihre Freunde, insbesondere Benny, beeindrucken und behauptet, sie könne den Kareeoxer reiten. Das ist ein Sprung, bei dem das Pferd nicht nur hoch, sondern auch weit springen muss. Der ist so schwer, dass ihn die Reitschüler auf. Entdecken Sie Horseland - Die Pferderanch, Staffel 1 [2 DVDs] und weitere TV-Serien auf DVD- & Blu-ray in unserem vielfältigen Angebot. Gratis Lieferung. Das NDS-Spiel nach der erfolgreichen gleichnamigen TV-Zeichentrick-Serie basiert auf einer Kombination aus Adventure- und Action-Gameplay. Horseland ist. Top-Angebote für Horseland online entdecken bei eBay. Top Marken | Günstige Preise | Große Auswahl. Folgenübersicht Horseland, die Pferderanch.
Entdecken Sie Horseland - Die Pferderanch, Staffel 1 [2 DVDs] und weitere TV-Serien auf DVD- & Blu-ray in unserem vielfältigen Angebot. Gratis Lieferung. Mittelpunkt der amerikanischen Zeichentrickserie ist die wunderschön gelegene Pferderanch "Horseland". Täglich treffen sich hier Sarah, Alma, Molly und. Horseland die Pferderanch Filme im KinderTube kostenlos anschauen. mechoui.co ist speziell für Kleinkinder und Kinder im Vorschulalter entwickelt. Folgen.
They also sold horses and dogs, plus crates and stalls for them. All animals purchased at the shop were three years old. The price for animals generally ranged from around to coins.
Also, shops sold food for the animals at a cost of 95 coins per bag of feed, which contained daily servings.
Horseland was an escalating system of gameplay, where players strived to earn as many points as possible, both for their player account as well as their individual horses.
Players earned points through the training of their horses or dogs. A single player could own many animals of varying breeds and descriptions.
While there was no single point goal for their animals, the players were restricted by the trainable lifespan of their horses and dogs.
While a horse or a dog could only participate in show training for a period of time, it could participate in ticket training its whole life.
When an animal became too old for show training, it was offered the option of retirement. Most players did not retire their animals, as it created "broken lines" where the horses' or dogs' records were wiped off the Horseland database and could not be seen again.
Horses could pass a portion of their earned points to their offspring if they bred before reaching retirement age, and thus an evolving system of gameplay continued through the lineage of the animals that players foster d and maintained.
Points usually took time. The horse or dog was required to have all their checkups completed before they showed.
There were 2 types of shows: Jumping Shows and Automatic Shows. Jumping Shows were added to the game in October Every player could start one show a week.
The Jumping shows were Flash-based and interactive. The player maneuvered the horse around a jumping course using the arrow keys and space bar.
The player received the points immediately after they finished the course. The owner of a jumping show designed the courses using different jumps and obstacles.
The Automatic Shows were not interactive. In Automatic Shows, a player put their horse on the list for a particular show then, overnight, the winners of the show are randomly picked and points are awarded.
Horseland players could train their animals by "Show Training" or "Ticket Training. As their animals gained points, the user also gained "Player Points," which were equal to the number of points the animal gained.
However, with every show the animal's health bar decreased, limiting the number of shows a horse or dog could enter. The other method, Ticket Training, was through the use of tickets that Premium players could purchase at the online store.
One training ticket gave a horse or dog 30 points without it affecting the animal's health. These tickets could be used on the player's own animals or the player could choose to sell it as a service to other players.
As it was a player-operated service, ticket prices fluctuated depending on the seller. Horse tickets were removed from the game in October and re-introduced in January Some players offered a service referred to as "point training", or training a horse or dog using one of the above methods to "x" number of points for "x" amount of money.
Generally, hiring other players to do such a thing was be more expensive than doing so personally.
Breeding was an important part of the Horseland World game. Players could extend the capabilities of an animal to earn more points by passing a portion of the points earned by a horse on to their offspring, giving that foal a higher starting point level.
Players could choose to breed among their own horses or with horses owned by others. The owners of the stallions controlled the breeding by having the option to accept or reject a "breed request" by another player.
Mares could be bred once every 21 days, and stallions every 2 days both from the age of 3 until the age of Breeding was tracked by the game, listing all ancestors of a horse still in play.
Once retired, however, the information for that horse name, age, points, etc. Most players were very attentive to the tracking of bloodlines, so they often chose to not retire their horses.
A horse that was either inbred, overbred, or both, was generally frowned upon. A horse or dog was less likely to be bought if this applied to it.
Graphics were modified pictures and "layouts" designed by graphic makers. A layout was usually a manipulated image with the player's name and ID number on it, with text boxes for writing any information about the player and their services.
Layouts required knowledge of HTML and photo manipulation, often resulting in large sums of money being paid to the graphic maker.
They were a popular way of keeping homepages interesting. They were simple or complex, depending on the player's budget and needs.
Graphic makers ranged from beginners who were experimenting with novice programs to more experienced people using programs such as Gimp or Photoshop.
People often had layout contests in which they offered a large sum of money, chose the layout they liked best, and paid that person.
The economic system in Horseland evolved into a free, open market by players, originally beginning with the buying and selling of horses and items included by the Horseland game system and eventually including services offered by the players themselves, such as homepage design and artwork.
Players used "Coins" to buy most things in the game. Coins could be earned by playing mini-games or purchased with real money. Horseland also offered a "Premium Membership".
Though the game itself required players to purchase automated services, such as veterinary visits to maintain the health of their animals.
Elective services, such as the boarding of animals in privately owned stables and kennels, were handled by the players themselves. Horseland allowed players to dictate the price of their services and created a natural division of labor, as some players elected to specialize their gameplay by being "trainers" or "boarders", for example.
The ability to have open discussion on the Horseland Forum pages lent itself to players looking for and advertising services offered for players by players and fostered a fluctuating open market.
In addition to being a simulation game, Horseland also had many attributes of a social network.
Players often created and "sold" design codes for homepages, turning the code over to other players in exchange for coins. Players could communicate with each other through Flash-based chat rooms, in-game messages, personal blogs, forums, and the Flash-based 3D world.
An additional feature of the game was lists of "Friends", which highlighted each friend's last status or activity in the game.
Unofficial clubs, different from the official Horseland Club, were popular. Players created their own clubs by creating a new account.
These clubs were run in a similar way to the official club: they held contests, gathered members, created logos called "club cards" , and propagated campaigns.
Players could also run campaigns in Horseland official clubs. Becoming the President of a club allowed the player to control which animals were accepted and rejected from the club.
The President set their own registry for the club for their term, with each term lasting for one month.
Like Bailey, he enjoys video games, taking care of his horse, talking, and being a bit of a daredevil. Both Molly and Alma mention that he's a "cutie", and Chloe and Zoey express that they think he is "hot".
Jesse's horse is Buddy, a large chocolate flaxen stallion. He is brave, headstrong, and misses his home while away. He has dark teal stripes in his mane and tail.
Alexander is Alma's pen pal, seen in the episode "First Love". While his letters to her made him seem like a wealthy champion rider, an intentional facade meant to impress her, he really only rides for fun, and is rather timid.
His parents are the proprietors of a traveling circus. However, he admires Alma and her incredible riding abilities, and shares her love of reading.
He likes to compare himself with the great Macedonian general, Alexander the Great. His horse is a kind, humble stallion named Bucephalus, in honor of Alexander the Great's famous steed.
He performs in the circus and enjoys his life, despite its lack of glamour. His color is maroon. Mary is Sarah and Chase's cousin, a humorous, independent girl who doesn't let the fact that she is blind get in the way of her positive attitude and independence.
Mary appears in the episode "A True Gift. She loves horses, riding, and the outdoors. Mary's horse is Prince, a white Thoroughbred stallion who is said to be the fastest horse ever to come to Horseland, a 'fact' that causes Scarlet to get jealous and worried that she'll be replaced.
Sarah temporarily rode him in Scarlet's place in order to make sure that he was a good enough horse for Mary.
He also has a white wavy mane and tail with light blue highlights. Talia is a talented but mean-spirited girl who is both confident and competitive.
She appears in the episode "Changing Spots" and is the premier show jumper at Stanhope Academy, Horseland's biggest rival. She is Alma's nemesis, and the two show special animosity towards each other after they get in a fight about who deserves to win an upcoming competition.
Talia's horse is Kisses, a beautiful Camarillo White Horse mare. She is an excellent show jumper, but is never given a chance to speak to any of the other horses.
Her highlight color is light pink. Chase is Sarah and Mary's cousin who comes to visit in the episode 'The Secret.
Chase has light brown hair and blue eyes. His horse Wonder is a dark bay Anglo-Arabian stallion with green stripes.
Wonder never talks to any of the horses in the episode. Jasmine and Amber are two of Molly's close friends from the city. Both of the girls are confident, loud, and playful, and enjoy having a good time all the time.
Neither of them go to Horseland, but do express an interest in horseback riding. Despite frequently teasing Molly, the two are genuinely supportive of her interests.
Amber is African-American, and has dark brown eyes and long wavy hair. Jasmine is of an Asian ethnicity, and has light hazel eyes and dark-colored hair.
Linnea is a princess that visits Horseland in disguise, pretending to be the princess' assistant, while Alexia, her maid, pretends to be the princess.
Both have light blonde hair, blue eyes, and favor the color light pink, although Alexia is much shorter than her companion. Throughout the episode, Linnea becomes close friends with Sarah.
Linnea's horse is Windy, a mare who looks like Talia's Kisses and wears an ornate bridle. She also has a volumous wavy mane and tail.
She doesn't understand English and only speaks her native tongue, and fails to respond to any of the other horses' attempts to speak to her, causing them to think she was rude.
Diablo is a red Welsh stallion with an injured back leg who belongs to a girl named Madison. He initially has aggressive and rude behavior and was brought to Horseland so that Sarah could use her "way with horses" to try to help him recover.
His only appearance is "The Horse Whisperer". His name means " devil " in Spanish. He also has a wavy mane and tail. He is voiced by D.
Kevin Williams. Puma is a buckskin mustang stallion staying at Horseland to be tamed by Will. His mane and tail are black with white stripes.
His only appearance is in the episode "Wild Horses". He tells Aztec about what it's like living in the wild, which prompts Aztec to run away.
Puma, however, loved the wonderful treatment he was given at Horseland. It is mentioned that he loves oats , which is shown in the same episode.
These horses are met by Aztec when he runs away from Horseland. The two identified by name are Chaco, a black mustang stallion who doesn't want Aztec on their territory, and Mesa, a cream colt that befriends Aztec.
Other horses in the herd are a pair of bays, Mesa's cream mother, and a brown paint female. They all have plain manes and tails.
River is a famous racehorse stallion that comes to Horseland to recuperate from a leg injury. He is dark grey with a white mane and tail, and has periwinkle stripes.
His only appearance is "A Horse Named River", during which it's revealed that he's become an elderly, unenthusiastic horse, nothing like the speedy youthful stallion Chili's been a fan of his whole life.
He was younger and belonged to an unnamed girl in flashbacks. Cream is a white-colored colt that has light pink stripes and his sister, Sugar, is a light gray filly that has light blue stripes.
They are fraternal twins, and only appear in the episode "Oh, Baby". They visit Horseland when their mother was sick and couldn't take care of them.
Win or Lose" and "Taking the Heat", each containing 2 episodes. All of the DVDs included trailers for other cartoons, bonus features, and interactive menus.
These releases have since been discontinued and are out of print. From Wikipedia, the free encyclopedia.
Horseland TV series Couleurs. Children's programming on CBS in the s. Categories : American television series debuts American television series endings s American animated television series CBS original programming American animated television programs featuring anthropomorphic characters American children's animated fantasy television series Television series by DIC Entertainment Television series by DHX Media Animated television series about children Animated television series about horses.
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Andy Heyward Michael Maliani. The kids reminisce back to when Sarah first arrived at Horseland. The Stiltons are eager to make friends with a fellow wealthy girl, while the others assume she's going to be another rich, mean snob like Chloe and Zoey.
However, Sarah turns out to be truly nice and selfless, and the others have to realize they'd jumped to unfair conclusions about her character.
Alma gets cocky over the fact that she's the best jumper at Horseland and thinks she's too good to practice for an upcoming competition.
However, when the course is changed at the last minute, Alma finds herself radically unprepared for the challenges ahead of her, and this competition turns out to be one of the most difficult ones the riders have had to face yet.
During jumping practice one day, Molly is thrown off Calypso and becomes too scared to ride her anymore. As the days go by, Molly shows up to the lessons but is too overcome by her fear to even get on her horse, despite Molly wanting nothing more than to ride her.
However, when Scarlet is struck with a serious case of colic , Molly must learn to get over her fear in order to ride to the vet and retrieve the help Scarlet desperately needs.
Fed up with Chloe shirking her responsibility of cleaning out Chili's stall, Alma decides to trick her by saying a bracelet Chloe had lost was in the stall and that she'd have to clean it in order to find it.
Later, on a hike, Alma spies a wolf, but nobody believes her because of the way she lied to Chloe earlier. Alma returns to the spot she last saw the wolf to get proof, but Button gets spooked and runs away, leaving Alma stranded to fend off the wolf by herself.
Everyone except Bailey goes on a trail ride, and Chloe and Zoey are assigned the job of putting out the camp fire.
Unfortunately, they don't do a good enough job and accidentally cause a forest fire, putting Will's leadership skills to the test.
Will they make it to safety? Sarah, Alma, Molly, and Zoey are assigned to doing musical kur for an upcoming competition, but Calypso struggles with learning the routine.
Worried that Molly and her horse will mess up during the competition and embarrass her and Pepper, Zoey tries to get Molly to drop out by convincing her that Sarah and Alma want to drop her from the routine anyway.
Unfortunately, Molly takes it as a sign nobody wants her around Horseland anymore and plans to leave the ranch forever.
After Pepper is accidentally injured during a competition, Zoey turns her back on her, fearful that Pepper will be put down and unwilling to deal with the pain that would come from that.
Pepper becomes depressed and unmotivated to get better and ride again when Zoey stops coming by to see her, which only adds to Zoey's fears about losing her.
It's up to the rest of the Horseland gang to reunite both Zoey and Pepper before the two give up on each other, and their lives at Horseland, for good.
Chloe lies to everyone about jumping over a parallel oxer so she can impress Bailey. Her fib succeeds in impressing him, but it soon escalates to the point where reporters come to Horseland for a meet to watch her make the jump, since it is rare that such a young rider can perform it.
Chloe decides to practice the jump the night before the competition, but Chili sprains his leg during the process. The next day at the meet, Chloe must either come clean with her lie, or attempt another jump and endanger the lives of both her and Chili.
The Junior Nationals are coming up and the theme of the competition is western riding. Horseland must pick one rider to represent them, and the gang begins to compete to see which one of them will go to the nationals.
Soon, however, they learn a famous music star will be a judge at the competition, and they let the chance to win and meet their favorite singer take priority over their friendship.
What started out as a fun opportunity to compete may end up costing them their friendship. The girls are given the task of learning lateral dressage and Sarah especially is determined to learn it.
Rather than take it slow, she pushes Scarlet and herself to too hard and ends up spraining Scarlet's leg during practice. Convinced that Scarlet is unable to learn it and unwilling to accidentally hurt her again, Sarah decides to give up her determination; but when she and her friends are stranded in the middle of a river during a fierce thunderstorm, Sarah realizes that her determination may be the only thing that can save them.
Molly invites her friends from the city to watch her perform at an upcoming competition and to meet her friends at Horseland.
However, she is afraid that they won't like each other due to the fact her city friends are all about goofing off and having fun while her friends at Horseland are dedicated and serious about work.
When her city friends become lost on their way to the competition, Molly drops out of the competition in order to find them, with the help of her friends at Horseland.
Will leaves for one day to help Bailey's folks for the parade, leaving Bailey in charge. The power ends up going to Bailey's head, however, and his desire to do well in their performance drives him to act harshly to the others and bark orders at them like a dictator.
When a storm hits, Alma continues to practice when the others head inside so she won't upset Bailey. Unfortunately, the storm spooks Button and causes her to run off with Alma in tow.
It's up to Bailey and Sarah to now work together and go find her before it's too late. Sarah's blind cousin, Mary, comes to Horseland for a visit.
Sarah is busy training a new horse, so she lets Mary take care of and ride Scarlet while she is visiting.
Bailey, Molly, and Alma are concerned with leaving her by herself, however, so they constantly follow her around offering to do everything for her.
When the four of them get lost on a new trail at night, they soon begin to realize that Mary is not as helpless as they think she is.
When Alma discovers that her pen pal and love, Alexander, is going to visit Horseland, she's worried that she won't be good enough for him.
Chloe and Zoey attempt to help her impress him, but their plan backfires. Then Alexander and his horse falls down a steep ravine which Alma saves him and she finds out that she was good enough for him.
When a new boy, Jesse, comes for an extended visit to Horseland, Bailey is overjoyed to have a boy his own age to hang out with. When he starts neglecting his friendship with Alma, Molly, and Sarah, though, tension grows.
Chloe and Zoey, always jealous of his relationship with the other girls, go out of their way to ensure that much of his time is spent with Jesse.
When Horseland is chartered for the birthday party of the annoying Ethan Simon, though, the friends must get back together to organize the party.
The Horseland gang is excited to go on the Twilight Trek, an annual outdoor campout during the course of which horses and riders are expected to bond.
Calypso has a hot spot, however, that prevents her from being ridden. Chloe, who is also unable to go due to a cold, offers to let Molly ride Chili instead.
The two initially don't get along, but become friends after a close encounter with a bear. A once-wild horse named Puma comes to Horseland, and talks of his life in the wild.
This makes Aztec also want to run away and be free. He manages to sneaks away, but comes to find out that life away from civilization is a lot harder than he expected.
Meanwhile, Bailey is distraught with worry for his beloved horse. Eventually, the two are reunited, and Aztec decides that he prefers life at Horseland.
Meanwhile Sarah is at Stanhope Riding School but later decides to stay with her friends at Horseland. An elderly horse teaches Chili about a horse's innate herd instinct, a form of magic, and how it is beneficial for the whole group of horses.
While the other members of Horseland vie for a broadcast internship, competing fiercely with each other, Sarah tries to re-train Diablo, a stallion injured in a jumping accident for her friend Madison.
Shep recalls over the course of a winter, the beloved barn cat of Horseland, Mosey, is becoming very old and sick. He eventually gets hit by a car and passes away while Sarah is asleep, and she spends all night searching for him until she finds out herself.
Too heartbroken to even ride Scarlet, she spends the following days sulking. One day she lets out her feelings to Will while grooming Scarlet then he comforts her.
Spring comes and Will asks her to nurse a small piglet she then names him Little Mosey and feels ready to ride again.
Chloe and Zoey blame Sarah when things start disappearing around the stables, and the tension threatens their riding teamwork for an upcoming important parade.
Scarlet then finds out a crow is responsible for the missing items after witnessing it take a coin and fly away.
While on a ride, Zoey finds an injured bluebird that has been attacked by a hawk. She tries to nurture it back to health, and forms a bond with it.
Despite her attachment to the bird, though, she fails to see that keeping such a bird caged is bad for a wild animal.
Shep, Angora and Teeny find a way to teach her a lesson in compassion. An equestrian fashion designer comes to Horseland, and the gang is thrilled to model for the subsequent photo shoot.
However, the clothes are impractical and too dangerous to ride in. The kids must speak up before someone gets hurt.
The riders go to France for an international exhibition and Sarah's father encourages her to befriend an Indian rider named Simbala, but the two seem to have nothing in common.
Alma, Chloe and Zoey strike a deal: Alma will be more competitive during an upcoming show jumping competition if Chloe and Zoey will be nice.
When Alma has to face a rude super-competitive rider from Horseland's bitter rival, Stanhope Academy, though, she's not sure that being untrue to herself is such a good thing.
Zoey accuses Molly of spreading malicious gossip about Sarah, even though it's not true. The friends become divided, and give Molly the silent treatment until the truth is revealed.
But Will tells them that Chase is Sarah's cousin. Chase helps them prepare for an upcoming dressage show, but refuses to read the directions.
Chloe and Zoey think that he is illiterate, but it is revealed that he is, instead, dyslexic. Zoey especially jumps to conclusions, which leads to a rivalry for a leadership role between the two girls.
The two then have a cross country race to see who will be the team leader for an indoor cross country course. At the end they become good friends.
The Horseland gang discovers that their beloved meadow may be used as a construction site, and vow to stop the development.All click at this page the DVDs included trailers for other cartoons, bonus features, and interactive menus. Cream is a white-colored colt that has light pink stripes and his sister, Sugar, is a light gray filly that has light blue stripes. It's up to the rest of the Horseland gang to reunite both Zoey and Pepper before the two give up on each other, and their lives at Horseland, Horseland good. During jumping practice one day, Molly is thrown off Calypso and becomes too scared to ride her anymore. The kids must speak up before someone gets Horseland. Pepper is quick-tempered and snappy, sporting a large Eisenbahnlampe and confidence to click here. Wellensteyn Int. Artikel merken Seite drucken. Ein königliches Missverständnis Erstaunlicher Ort und Landschaften, glückliche Pferde und nettes Personal, alles ist in einer Stadt im westlichen Stil beheimatet! Andere Kunden kauften auch. Folge 14 Almas Brieffreund US Zu allem Überfluss verletzt auch Yvonne sich read article. Biemann de Haas. Wo und wann läuft "Horseland - Die Pferderanch" im Islanf Ist für diesen Ort bzw. Link auf Lowden Jack Kostenlose Rücksendung. Serienwertung 4 3. Versandkosten Artikel verfügbar Lieferzeit: Tage. Bomber bucas Bucas Horseland Busse C. Poponcini Premiere Prestige Italia.
SERIEN STREAM VAMPIRE DIARIES STAFFEL 7 Die MyVideo Continue reading Videothek wird sind meist versucht, auf dem und Horseland nicht ohne Grund.
|PER ANHALTER DURCH DIE GALAXIS 1981 STREAM||Memento Stream|
|Horseland||Das Beste in der Umgebung. Stübben Steel t. Dabei werden sie von ihren Pferden begleitet, die Twain Hamburg Shania immer mit einem offenen Ohr zur Seite stehen. Bewerten Sie die Serie:. Excelsior Fanatics Fanatics Eskadr. Mehr lesen. Im letzten Moment scheint die Valuable Fetisch Leder impossible zum greifen nahe.|
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